Localization is a crucial aspect of game development, ensuring that your game resonates with audiences worldwide. Unreal Engine provides robust tools for localizing content, and among these, the -culture=keys
debug culture stands out as an invaluable feature for developers and QA teams.
What is -culture=keys
?
The -culture=keys
setting is a debug culture that replaces localized text in your project with its corresponding localization keys. This allows developers and QA teams to:
- Easily identify the localization key for any piece of text in the UI.
- Detect unlocalized text, which will appear in its original format instead of as a key.
- Quickly pinpoint misformatted or mistranslated strings for further investigation.
Activating -culture=keys
You can enable the -culture=keys
debug culture using either the console or the command line. Here’s how:
- Command Line: Add
-culture=keys
to the command line arguments when launching your game or editor. For example:MyGame.exe -culture=keys
Benefits for Localization QA
Using -culture=keys
streamlines the localization debugging process by making it easier to:
- Verify String Mappings: See exactly which localization key corresponds to each piece of text.
- Spot Missing Localizations: Unlocalized text is immediately apparent, as it won’t display a localization key.
- Check Consistency: Ensure that all keys are correctly mapped to localized content.
Best Practices
To make the most of the -culture=keys
feature:
- Include Key Documentation: Maintain a clear and well-documented localization key structure, making it easier for QA to trace and correct issues.
- Test Regularly: Incorporate
-culture=keys
into regular QA workflows to catch localization issues early. - Coordinate with Translators: Share insights from the debug culture with translators to improve the overall quality of localized content.
- Automate Detection: Use automation tools to flag unlocalized or improperly localized text during builds.